Blended Learning
Blended learning is
a formal education program in which a student learns at least in part through
online delivery of content and instruction with some element of student control
over time, place, path or pace.[1] While still attending a
“brick-and-mortar” school structure, face-to-face classroom methods are
combined with computer-mediated activities.[2] Proponents of blending learning cite
the opportunity for data collection and customization of instruction and
assessment as two major benefits of this approach.[3] Schools with blended learning models
may also choose to reallocate resources to boost student achievement outcomes.
Online Learning
Online learning, sometimes referred to as
e-learning, is a form of distance education. Online courses are delivered over
the Internet and can be accessed from a computer with a Web browser (ex.
Internet Explorer).
E-Learning
E-learning (or
eLearning) refers to the use of electronic media and information and communication technologies (ICT)
in education. E-learning is broadly inclusive of
all forms of educational
technology in learning and teaching. E-learning is inclusive of, and is broadly
synonymous with multimedia
learning, technology-enhanced
learning (TEL), computer-based
instruction(CBI), computer-based
training (CBT),
A Learning Management System
A Learning Management System (LMS) is a software application for the administration, documentation,
tracking, reporting and delivery of e-learning education
courses or training programs.[1]
LMSs range from systems for managing training
and educational records to software for distributing online or blended/hybrid college courses over
the Internet with features for online collaboration. Colleges and universities
use LMSs to deliver online courses and augment on-campus courses. Corporate
training departments use LMSs to deliver online training, as well as automate
record-keeping and employee registration.
Netiquette
Netiquette, or
net etiquette, refers to etiquette on the Internet. Good netiquette involves
respecting others' privacy and not doing anything online that will annoy or
frustrate other people. Three areas where good netiquette is highly stressed
are e-mail, online chat, and newsgroups. For example, people that spam other
users with unwanted e-mails or flood them with messages have very bad
netiquette. You don't want to be one of those people. If you're new to a
newsgroup or online chat room, it may help to observe how people communicate
with each other before jumping in.
CALL
Computer-assisted
language learning (CALL) is succinctly defined in a seminal work by Levy (1997:
p. 1) as "the search for and study of applications of the computer in
language teaching and learning".[1] CALL embraces a wide range of information and communications technology applications
and approaches to teaching and learning foreign languages, from the
"traditional" drill-and-practice programs that characterized CALL in
the 1960s and 1970s to more recent manifestations of CALL, e.g. as used in a virtual
learning environment and Web-based distance learning. It
also extends to the use of corpora and concordances,
interactive whiteboards,[2] Computer-mediated communication (CMC),[3] language learning in virtual
worlds, and mobile-assisted
language learning (MALL).
D-Learning
Education in
which students take academic courses by accessing information and communicating
with the instructor asynchronously over a
computer network.
Educational
technology
Educational
technology, sometimes termed EdTech, is the study and ethical practice of facilitating e-learning,
which is the learning and improving performance by creating, using and managing
appropriate technological processes and resources.